Minor Update [Memory leak Fix, +Misc.]


GAME/DESIGN/BALANCE/TUNING:
Shamiss now gives a clearer indication for one of his attacks.
ActionRate+ bonus no longer gives score every time you damage something. It's now only given upon killing enemies, reflecting with the flash shield, hitting an enemy with a reflect and collecting goodies.

PERFORMANCE:
When in performance/low graphics mode, the sprite/text call for displaying the player's overall score has been adjusted to work on a short pseudo-timer, when no score is being gained for about a second. Text calls are more costly in this engine than in others, so only displaying it when needed for performance mode is a good call. Also gives a bit more real estate on the screen.
Cleaned up/improved eventing on the how to play screen, removing a total of 14 objects and reducing the RAM used.
Cleaned up/improved code that handled non-player controlled child objects to check for inputs/shoot for the respective players.
Deleted several redundant objects accidentally left far out of the scene space for Mawkamir's boss fight.

VISUAL:
Added a few small visual animation effects to the main menu/How-To-Play screen.
In less frequent instances, ActionRate+ bonus is shown to the player.
Improved visual/audio effects when breaking tiles in Vegetrain.


BUGS:
Fixed a bug which would cause the weapon icons on the player HUDs to flicker/glitch out sometimes when the game was 'frozen'.
Fixed a bug which would soft-lock the game if certain things were done with multiple controllers on the main menu.
Fixed a bug which caused Asfaratras (wasps) to keep gaining HP as you'd damage them in their enlarged/angered state.
Fixed a memory leak on the main menu. This one is mostly the reason I decided to update again.
Fixed bug which caused players to be able to pause as the mini-boss HP gauge showed up/filled.

Get Coma State Eden [昏睡状態エデン]

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