Significant Update [Builds, Performance, Design, Bugs, New Option]


Smooth/Pretty Mode is now a built in option in the main menu on PC.
No more need for two separate builds.

If CSE performs poorly for you, try enabling Smooth mode instead of Pretty and you should get much better results.

Also:
I was made aware that there IS a way to rebind controls with PGMMV games. On PC, press F1 in game to bring up a top down menu. From there, you can select the keyboard or detected  gamepad(s) if using them, and then rebind keys. I was told it persists but I haven't tested this yet myself. Cheers!




Dev-log:

PERFORMANCE:
Arguably the largest improvement made to the game recently. The two child objects (handled Flash Shield and shooting) for Burai, and the two child objects for Double, have been redone so as not to be objects set by the engine to be 'controlled by the player'. Player controlled objects take a lot more resources than normal objects, and on single player there was three total (with six on co-op). Going from a maximum of 6 to 2 playable/controlled by player objects will free up significant processing that can go towards more important things. This was achieved with some code and clever trickery.


VISUAL:
Lucid Orbs placed in stages as gimmick tiles now have improved animation loop/Visual and audio effects when collected.

GAME:
Added in destructible blocks/gimmick tiles into Vegetrain.
Added in new type of gimmick tile to stages (invisible tiles which spawn a coin upon the player overlapping/leaving it).
Eankama's 'frozen' rotating projectiles (they stay in place) are now replaced with the red seeker sphere/bubble projectiles.


BUGS:
Fixed bug which caused the game to soft-lock when Mawkamir was killed during certain points of his attacks/windups.
Fixed bug which caused red bubble/sphere seeker projectile to soft lock when reflected by player(s) in certain contexts.
Fixed bug which caused blue 'needle' type projectiles to soft lock when reflected by Double from certain angles.
Fixed bug which allowed more than 1 powerup capsule to spawn in around the same time/too close to one another.

Get Coma State Eden [昏睡状態エデン]

Leave a comment

Log in with itch.io to leave a comment.