Big Performance Update [+Bug Fixes]


Performance:
Mass common stage objects (such as coins, and breakable blocks) have been reworked into gimmick tiles instead of being individual objects/instances, very drastically reducing the incurred overhead/object processing that comes with them existing and needing to be held in RAM until the camera is close enough to them. Will be VERY noticeable for less beefy hardware. Some visual fidelity has been lost for Lucid Orb animations that aren't objects but they will be improved.

Stage scenes no longer preload variant scanline menu layers so that memory which doesn't need to be held on opposite performance modes is freed.
JeejeeJ's arena was using a whopping 5 scene layers, which has now been trimmed down to 2.
Some visual fidelity was lost but it is a very advantageous trade.
Several more visual assets used on the menu layer have had their sprite sheets combined.
One animation effect removed from menu scene on Smooth Over Pretty mode.
Removed invisible debugging timer font displays left on Mawkamir's head object and body object.
Discovered/removed redundant objects placed in CurioToyze/freeing up some memory.

Bugs:
Fixed bug that caused boss gauge texture not to disappear after defeating JeejeeJ.
Fixed bug that caused enemy bullet wall collision effects to move out of position during animation.
Fixed bug which caused VaporWAVesque background visual (checkered floor) to continue moving after player death when the camera slows/stops.
Fixed bug which caused yellow flame bullet to reflect incorrectly from Burai/Double's Flash Shield in certain directions/cases.
Fixed bug which caused Mawkamir to delay dying if his HP reached 0 while his head was performing an attack/action.
Fixed bug that caused damaged players to be able to shoot sooner than they should've been after getting hit during Lucid Mode.

Game:
➥Asfaratras (wasps) increase in size once when damaged on Hard or Nightmare.

Files

CSE Lv.1-4 [+Co-op].zip 243 MB
May 24, 2022
CSE [SmoothOverPretty].zip
May 24, 2022

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