Misc. Update [Visual, Game, Bugs, Performance]
Visual:
➥Fixed tile error in Vision C
➥Standard lasers now have particle effects.
Game:
➥Action Rate now persists between stages.
➥On Stage Clear results screen, "Boss Time" has been replaced with a score bonus if you ended the stage with an Action Rate value above 0.
Bugs:
➥Fixed bug that caused orange seeker bullets to shrink its hitbox/attack box when reflected.
➥Fixed bug that caused projectiles reflected by Double to respond as if reflected by Burai.
➥Fixed bug that caused blue line/needle projectiles to freeze when Double Flash Shielded them.
➥Fixed bug that caused reflected not to do double damage.
➥Fixed bug that caused Lucid Orbs to move incorrectly when being collected.
➥Fixed bug that caused Player HUD's not to move as intended.
➥Fixed bug that caused Double's HUD to appear briefly before disappearing when moving onto the next half of a stage after Double already died.
➥Fixed bug that caused certain projectiles to behave as if they were neutral shielded despite hitting a directional shield.
➥Fixed bug that caused Burai/Double to get stuck on the edge of the camera frame after moving into it and trying to move away due to inferior velocity/acceleration.
Performance:
➥TV scanlines don't animate on Smooth Over Pretty Mode.
➥Burai & Double HUD objects have updated their eventing so they aren't changing states every frame/cycle, freeing up resources.
➥Dynamic/smoothing camera math has been disabled on Smooth Over Pretty Mode. This frees up noticeable processing that can go to other processes.
➥Enemy projectile reflect link conditionals/processes are faster/more efficient. Also removed redundant eventing.
➥Multiple objects holding unused values that were decimals have been changed to integers.
➥Enemy Boss Battles no longer run a timer during them, freeing up resources for other things.
Files
Get Coma State Eden [昏睡状態エデン]
Coma State Eden [昏睡状態エデン]
The sweet dream to your nightmare...!
Status | In development |
Authors | StudioDaeera, Firespike33 |
Genre | Shooter |
Tags | chiptune, Dreams, firespike33, Indie, pgmmv, Pixel Art, Shoot 'Em Up, skill-based, studiodaeera, Twin Stick Shooter |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 1st 2023 Update [Design, Performance, Visual, Bug]Mar 21, 2023
- Minor Update [Bug Fix, Performance]Dec 16, 2022
- [Mostly Bug Fixes/Error Corrections]Nov 27, 2022
- Another Significant Performance Update! [+Bug Fixes, etc.]Nov 24, 2022
- Significant Performance Update! [+Bug Fixes]Oct 31, 2022
- Misc. Update! Slope bug fixed!!! [Performance, Visual, Bug Fixes]Oct 28, 2022
- Misc. Update [Bug Fixes, Performance, Visual, Design/Balance]Sep 24, 2022
- Performance Update Part 2 [+Bug Fixes, +Boomerang FIX!!!]Aug 20, 2022
- Performance Update [+Bug Fixes]Aug 18, 2022
- Special Update [Shooting Controls+]Jul 23, 2022
Comments
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TV Scanlines - cool!
Thank you kind sir!
Have you played CSE before?
I'm looking to get more interaction on itch.io. If you'd be interested in trying it, I'd appreciate it if you could leave your thoughts as a comment on the homepage and give the game a rating.
ok! no i dont played it yet! don have so many time, i mean about free time
You should consider trying it sometime!
It's definitely worth your time.