Design, Bug Fixes, Performance Update


Bugs:
Fixed a bug that caused  Burai/Double's HUD to continue to behave as if in Lucid Mode if orb was picked up during a certain time while ending.

Performance:
All bullet objects for Burai and Double have been redone as separate objects in each class to make their eventing more efficient, allowing them to spawn faster and to cycle less checks to the CPU while active.
In many instances, sprite sheets that were separate have been combined, this reduces the number of calls to the GPU, the total number of cached images, thus mitigating the performance load on the engine. There has been a noticeable increase in smoothness for less powerful hardware.


Design:
Lucid Dropshots now bounce on solid surfaces until they hit an enemy or leave the screen, giving them more versatility and unifying the bouncing feature from the Lv.2 and 3 Dropshots.
The main menu/options screen/etc. now shows button prompts, these even change to keyboard inputs if the controller ID setting is changed.

Files

CSE Lv.1-4 [+Co-op].zip 233 MB
Mar 16, 2022
CSE [SmoothOverPretty].zip 233 MB
Mar 16, 2022

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