Design, Bug Fixes, Performance Update
Bugs:
➥Fixed a bug that caused Burai/Double's HUD to continue to behave as if in Lucid Mode if orb was picked up during a certain time while ending.
Performance:
➥All bullet objects for Burai and Double have been redone as separate objects in each class to make their eventing more efficient, allowing them to spawn faster and to cycle less checks to the CPU while active.
➥In many instances, sprite sheets that were separate have been combined, this reduces the number of calls to the GPU, the total number of cached images, thus mitigating the performance load on the engine. There has been a noticeable increase in smoothness for less powerful hardware.
Design:
➥Lucid Dropshots now bounce on solid surfaces until they hit an enemy or leave the screen, giving them more versatility and unifying the bouncing feature from the Lv.2 and 3 Dropshots.
➥The main menu/options screen/etc. now shows button prompts, these even change to keyboard inputs if the controller ID setting is changed.
Files
Get Coma State Eden [昏睡状態エデン]
Coma State Eden [昏睡状態エデン]
The sweet dream to your nightmare...!
Status | In development |
Authors | StudioDaeera, Firespike33 |
Genre | Shooter |
Tags | chiptune, Dreams, firespike33, Indie, pgmmv, Pixel Art, Shoot 'Em Up, skill-based, studiodaeera, Twin Stick Shooter |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 1st 2023 Update [Design, Performance, Visual, Bug]Mar 21, 2023
- Minor Update [Bug Fix, Performance]Dec 16, 2022
- [Mostly Bug Fixes/Error Corrections]Nov 27, 2022
- Another Significant Performance Update! [+Bug Fixes, etc.]Nov 24, 2022
- Significant Performance Update! [+Bug Fixes]Oct 31, 2022
- Misc. Update! Slope bug fixed!!! [Performance, Visual, Bug Fixes]Oct 28, 2022
- Misc. Update [Bug Fixes, Performance, Visual, Design/Balance]Sep 24, 2022
- Performance Update Part 2 [+Bug Fixes, +Boomerang FIX!!!]Aug 20, 2022
- Performance Update [+Bug Fixes]Aug 18, 2022
- Special Update [Shooting Controls+]Jul 23, 2022
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