Balancing Update [+Bug Fixes, Visual Improvements, etc.]


BALANCING:
➥Dropshot has had it's gravity effect doubled, it now falls faster on all levels.
➥Dropshot Lv.2 and Lv.3 have had their arcs adjusted to be more viable, as they failed to be useful in the way Lv.1 was for situations like cliffs.
➥Both Lv.2 and Lv.3 dropshot now bounce when they hit the ground, giving you more opportunities to hit and less to miss.

➥Nafibaks on VaporWAVesque have been adjusted to be more fair to the player. I unintentionally evented it so that movements could lead too soon into the other carrying over momentum that closed the distance and damaged the player too often. I tweaked this last update the adjustments weren't enough. We'll see how this goes now.
➥Nafibak HP reduced slightly.
➥Nafai's HP reduced slightly.

➥New enemy (Akteeb) has been added into the lineup, and now appears in VaporWAVesque first.

Visual:
➥Spoders have had unique sprites drawn for them.


Performance:
➥Lucid Mode now uses 'Foremost Layer' because I had been using screen effects the wrong way and really tanking performance at times as a result. Stress testing CSE on co-op during Lucid, my rig never goes below 5 FPS-ish. This is a huge optimization.

Bug Fixes:
Fixed bug that caused Shamiss to be able to take damage before he spawns.
➥Fixed a bug that caused explosion generator to destroy itself earlier than it was supposed to.
➥Fixe d a bug that explosion generator to be stuck without a parent (and run forever).

Files

CSE Lv.1-4 [+Co-op].zip 221 MB
Sep 30, 2021

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