General Update [Bug fixes, performance tweaks, etc.]


➥Burai's HUD now moves out of the way in the presence of enemies too.
➥Burai/Doubles Flash Shield now has more efficient hit/hurt boxes, using 2 each compared to the original 8 boxes each. The shields also use interpolation on directional shield uses.
➥Explosion FX have been touched up some.

Bug fixes:
➥Fixed a bug that let the player trigger their disabled flash shield during sequences when you weren't supposed to be able to use it.
➥Fixed a bug that caused the Flash Shield reappearance event not to calculate on the HP power up.
➥Fixed bug that caused the accuracy rate not to be calculated properly when using the Boomerangs.
➥Mawkamir's sprites have been updated so his pixel ratio is consistent with everything else.
➥Fixed a bug where standard laser shots would collapse when picking up a power up or activating Lucid Mode.

Performance tweaks:
➥Burai HUD, Double HUD, Miniboss HUD and Boss HUD don't check their FOVs for every single layer in a stage anymore, I had enabled that setting originally and didn't realize it wasn't necessary and just using more resources per frame pointlessly.

Files

CSE Lv.1-4 [+Co-op].zip 232 MB
Sep 19, 2021

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